Flowchart: Playing as Ken in Street Fighter IV – Geekstir

kenflow

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Posted on February 26th, 2009 under Gaming, Pictures
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  • http://failblog.org/ Mohammad

    fail

  • http://failblog.org Mohammad

    fail

  • http://robertdice.com/2009/02/27/jugar-street-fighter-con-ken-en-diagrama-de-flujo/ Jugar Street Fighter con Ken en diagrama de flujo « RobertDice.com

    [...] Vía geekstir [...]

  • Will

    Funny because it’s true

  • Will

    Funny because it’s true

  • The Snowpig

    OMG this is how I play!

    LOLOLOLOLOLOL

  • The Snowpig

    OMG this is how I play!

    LOLOLOLOLOLOL

  • http://khappucino.blogspot.com/ khappucino

    you my friend are awesome.

    Too bad there isnt a ‘OMG i’m getting hit with a combo, SPAM Fierce Shoryuken, +lag = combo breaker…. LOL

  • http://khappucino.blogspot.com khappucino

    you my friend are awesome.

    Too bad there isnt a ‘OMG i’m getting hit with a combo, SPAM Fierce Shoryuken, +lag = combo breaker…. LOL

  • http://www.geekstir.com/hairdouken Hairdouken!!! – Geekstir

    [...] better than the “hairdouken”. I would have went with the “hairyuken”. A shoryuken can dodge a [...]

  • http://www.geekstir.com/the-ultimate-combo-t-shirt-goes-from-kick-ass-to-class The Ultimate Combo T-Shirt Goes from Kick Ass to Class – Geekstir

    [...] It seems there’s always a great new shirt that I want. This shirt goes from kick ass with shoryukens and hadoukens, to class, with some fancy piano playing in the [...]

  • http://savagemike.tumblr.com savagemike

    We called that “hadoken/force them to jump/shoryuken” trap “woodchucking”. It was extremely effective from just out of of crouching short kick range if you had a nice, new, joystick to work with. I used it often on people who would challenge over and over again and be dicks, or people who, while they're playing against the computer, never want you to challenge them.
    This technique's effectiveness was seriously compromised with the release of Super Street Fighter, and after that never regained it's power.
    The main problem was removing the invincibility effect inherent in the shoryuken move (on your way up, invincible).
    Ah, memories. Good times.

  • http://savagemike.tumblr.com savagemike

    We called that “hadoken/force them to jump/shoryuken” trap “woodchucking”. It was extremely effective from just out of of crouching short kick range if you had a nice, new, joystick to work with. I used it often on people who would challenge over and over again and be dicks, or people who, while they're playing against the computer, never want you to challenge them.
    This technique's effectiveness was seriously compromised with the release of Super Street Fighter, and after that never regained it's power.
    The main problem was removing the invincibility effect inherent in the shoryuken move (on your way up, invincible).
    Ah, memories. Good times.

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